Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that viewers were agreeably astonished by the excellence of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the gamer's adventure.

We followed vault-dweller Lucy, trying to do the right thing and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction initiate, who begins to question his faction's dogma and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the radioactive wilderness.

Building Anticipation for a New Chapter

The debut season's finale disclosed crucial details about those responsible for the nuclear war that condemned a group of people in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the second season – and, this time, hopes are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We are ecstatic with the reception to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The second season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its creators ensured real props and sets were built, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to feel like it’s real.”

In fact, virtually each creature you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by skilled directors who are also dedicated players, alongside the game developers behind the franchise. This mutual respect for the world is evident in the end result.

The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This format will allow for a altered weekly discussion, something the showrunners themselves are looking forward to observe.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Savannah Ryan
Savannah Ryan

A tech enthusiast and gaming journalist with over a decade of experience covering hardware innovations and esports culture.