Skip to content
Gamora Factory

Three Pokémon Games That Failed to Receive the Love They Deserved

In the wake of a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise is about as popular video games around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium around card prices guarantees near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, there are still Pokémon games that remain overlooked. These represent titles that didn't get their fair shake, or were buried under the excitement of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Admittedly, there are small features like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

SR
About the author

Savannah Ryan

A tech enthusiast and gaming journalist with over a decade of experience covering hardware innovations and esports culture.

Gamora Factory

Type to search articles.